Download Spring Reverberation: A Physical Perspective
Spring-based artificial reverberation was one of the earliest attempts at compact replication of room-like reverberation for studio use. The popularity and unique sound of this effect have given it a status and desirability apart from its original use. Standard methods for modeling analog audio effects are not well suited to modeling spring reverberation, due to the complex and dispersive nature of its mechanical vibration. Therefore, new methods must be examined. A typical impulse responses of a spring used for reverberation is examined, and important perceptual parameters identified. Mathematical models of spring vibration are considered, with the purpose of drawing conclusions relevant to their application in an audio environment. These models are used to produce new results relevant to the design of digital systems for the emulation of spring reverberation units. The numerical solution of these models via the finite difference method is considered. A set of measurements of two typical spring reverberation units are presented.
Download Modeling Methods for the Highly Dispersive Slinky Spring: A Novel Musical Toy
The ’Slinky’ spring is a popular and beloved toy for many children. Like its smaller relatives, used in spring reverberation units, it can produce interesting sonic behaviors. We explore the behavior of the ’Slinky’ spring via measurement, and discover that its sonic characteristics are notably different to those of smaller springs. We discuss methods of modeling the behavior of a Slinky via the use of finite-difference techniques and digital waveguides. We then apply these models in different structures to build a number of interesting tools for computer-based music production.
Download Automated Calibration of a Parametric Spring Reverb Model
The calibration of a digital spring reverberator model is crucial for the authenticity and quality of the sound produced by the model. In this paper, an automated calibration of the model parameters is proposed, by analysing the spectrogram, the energy decay curve, the spectrum, and the autocorrelation of the time signal and spectrogram. A visual inspection of the spectrograms as well as a comparison of sound samples proves the approach to be successful for estimating the parameters of reverberators with one, two and three springs. This indicates that the proposed method is a viable alternative to manual calibration of spring reverberator models.
Download A Simple Digital Model of the Diode-Based Ring-Modulator
The analog diode-based ring modulator has a distinctive sound quality compared to standard digital ring modulation, due to the non-linear behaviour of the diodes. It would be desirable to be able to recreate this sound in a digital context, for musical uses. However, the topology of the standard circuit for a diode-based ring modulator can make the process of modelling complex and potentially computationally heavy. In this work, we examine the behaviour of the standard diode ring modulator circuit, and propose a number of simplifications that maintain the important behaviour but are simpler to analyse. From these simplified circuits, we derive a simple and efficient digital model of the diode-based ring modulator based on a small network of static non-linearities. We propose a model for the non-linearities, along with parameterisations that allow the sound and behaviour to be modified dynamically for musical uses.
Download Physically Informed Synthesis of Jackhammer Tool Impact Sounds
This paper introduces a sound synthesis method for jackhammer tool impact sounds. The model is based on parallel waveguide models for longitudinal and transversal vibrations. The longitudinal sounds are produced using a comb filter that is tuned to match the longitudinal resonances of a steel bar. The dispersive transversal vibrations are produced using a comb filter which has a cascade of first-order allpass filters and time-varying feedback coefficient. The synthesis model is driven by an input generator unit that produces a train of Hann pulses at predetermined time-intervals. Each pulse has its amplitude modified slightly by a random process. For increased realism each impact is followed by a number of repetitive impacts with variable amplitude and time difference according to the initial pulse. The sound output of the model is realized by mixing both transversal and longitudinal signals and the effect is finalized by an equalizer.
Download A Digital Model of the Buchla Lowpass-Gate
In recent years there has been an increasing amount of interest in the style of synthesis implemented by Don Buchla in his instrument designs from the early 1960s until the present. A key part of the Buchla synthesizer and its characteristic quality is the ’lowpass gate’ filter and the acoustic-like plucked sounds that it provides. In this work we examine the circuit of the low-pass gate, both its audio and control portions. We propose a number of digital models of these circuits, as well as a model of the photoresistive optoisolator or ’vactrol’ used within them. In the case of the audio path of the device, we pay particular attention to maintaining desirable behavior under time-variation of its parameters. The resulting digital model retains much of the interesting character of the analog system, and is computationally cheap enough to use within a standard computer-music setup.
Download Barberpole Phasing and Flanging Illusions
Various ways to implement infinitely rising or falling spectral notches, also known as the barberpole phaser and flanging illusions, are described and studied. The first method is inspired by the Shepard-Risset illusion, and is based on a series of several cascaded notch filters moving in frequency one octave apart from each other. The second method, called a synchronized dual flanger, realizes the desired effect in an innovative and economic way using two cascaded time-varying comb filters and cross-fading between them. The third method is based on the use of single-sideband modulation, also known as frequency shifting. The proposed techniques effectively reproduce the illusion of endlessly moving spectral notches, particularly at slow modulation speeds and for input signals with a rich frequency spectrum. These effects can be programmed in real time and implemented as part of a digital audio processing system.
Download Efficient emulation of tape-like delay modulation behavior
A significant part of the appeal of tape-based delay effects is the manner in which the pitch of their output responds to changes in delay-time. Straightforward approaches to implementation of delays with tape-like modulation behavior result in algorithms with time complexity proportional to the tape speed, leading to noticeable increases of CPU load at smaller delay times. We propose a method which has constant time complexity, except during tape speedup transitions, where the complexity grows logarithmically, or, if proper antialiasing is desired, linearly with respect to the speedup factor.
Download A Combined Model for a Bucket Brigade Device and its Input and Output Filters
Bucket brigade devices (BBDs) were invented in the late 1960s as a method of introducing a time-delay into an analog electrical circuit. They work by sampling the input signal at a certain clock rate and shifting it through a chain of capacitors to obtain the delay. BBD chips have been used to build a large variety of analog effects processing devices, ranging from chorus to flanging to echo effects. They have therefore attracted interest in virtual analog modeling and a number of approaches to modeling them digitally have appeared. In this paper, we propose a new model for the bucket-brigade device. This model is based on a variable samplerate, and utilizes the surrounding filtering circuitry found in real devices to avoid the need for the interpolation usually needed in such a variable sample-rate system.
Download Waveshaping with Norton Amplifiers: Modeling the Serge Triple Waveshaper
The Serge Triple Waveshaper (TWS) is a synthesizer module designed in 1973 by Serge Tcherepnin, founder of Serge Modular Music Systems. It contains three identical waveshaping circuits that can be used to convert sawtooth waveforms into sine waves. However, its sonic capabilities extend well beyond this particular application. Each processing section in the Serge TWS is built around what is known as a Norton amplifier. These devices, unlike traditional operational amplifiers, operate on a current differencing principle and are featured in a handful of iconic musical circuits. This work provides an overview of Norton amplifiers within the context of virtual analog modeling and presents a digital model of the Serge TWS based on an analysis of the original circuit. Results obtained show the proposed model closely emulates the salient features of the original device and can be used to generate the complex waveforms that characterize “West Coast” synthesis.